Touch and Feel Mazes: Ten Tactile Labyrinths to Solve with Your Fingertips

Put down the pencil and let your finger do the solving. The ten tactile mazes inside these puzzling pages challenge your sense of touch. Trace your fingertip along the raised dots that make up each labyrinth, and then give yourself a hand when you reach the circle that marks the finish line.

The Tin Snail

Thirteen-year-old Angelo knows that his father’s job is in jeopardy. Only one thing can save it: inventing a car the world has never seen before. On vacation in the French countryside, Angelo gets an idea. So far, cars have only been made for the rich. Someone should create a car for everyday working people. Angelo thinks he’ss up to the challenge!

Northwood

The dark forest of Northwood has never seen the likes of Cecilia Undergarment before … Cecilia Undergarment likes a challenge. So when she discovers a sad and neglected dog, she is determined to rescue him. No matter what. But her daring dog rescue lands her in deep trouble. Trouble in the form of being lost in the dark forest of Northwood. A forest where ferocious black lions roam. A forest that hides a secret castle, an unlikely king and many a mystery. A forest where those who enter never return. But Cecilia is determined to find her way home. No matter what.

Around The World

As the nineteenth century wound down, a public inspired by Jules Verne’s novel Around the world in Eighty Days clamored for intrepid adventure.  The challenge of circumnavigating the globe as no one ever had before attracted toe fearless in droves.  Three hardy spirits stayed the course.  In 1884, former miner Thomas Stevens made the journey on a bicycle…the kind with a big front wheel.  In 1889, pioneer reporter Nellie Bly embarked on a global race against time that assumed the heights of spectacle.  And in 1895, retired sea captain Joshua Slocum quietly set sail on a thirty-six-foot sloop named the Spray, braving pirates and treacherous seas to become the first person to sail around the world alone.

With cinematic pacing and deft, expressive art., acclaimed graphic novelist Matt Phelan weaves a trio of epic journeys into a single bold tale of three visionaries who set their sights on nothing short of the world.

The 10 p.m. Question

Worry-prone Frankie keeps his family secret under control — until a bold, inquisitive girl enters his life — in this warm, witty, and captivating YA novel.Twelve-year-old Frankie Parsons is a talented kid with a quirky family, a best friend named Gigs, and a voice of anxiety constantly nibbling in his head: Could that kidney-shaped spot on his chest be a galloping cancer? Are the smoke alarm batteries flat? Has his cat, The Fat Controller, given them all worms? Only Ma, who never leaves home, takes Frankie’s worries seriously. But then, it is Ma who is the cause of the most troubling question of all, the one Frankie can never bring himself to ask. When a new girl arrives at school — a daring free spirit with unavoidable questions of her own — Frankie’s carefully guarded world begins to unravel, leading him to a painful confrontation with the ultimate 10 p.m. question. Deftly told with humor, poignancy, and an endearing cast of characters, The 10 P.M. Question will touch everyone who has ever felt set apart.

The Bearskinner: A Tale of the Brothers Grimm

A dejected soldier makes a pact with the devil in this haunting, ultimately hopeful fairy tale. When a person gives up hope, is he still human? Such is the story of a soldier who has lost everything to war: his childhood home, his family and friends, his youth, and his innocence. Enter that sly opportunist, the devil, who wraps the soldier in the armor of a dead bear’s skin, fills its pockets with gold, and makes a dangerous and horrible wager.

The Toll Bridge

Three teens test their sexuality and the bonds of their friendship as they discover who they are–and aren’t–in a harrowing course of events that leaves all three wondering if you can ever really know anyone. This powerful novel, infused with symbolism and metaphor, will challenge the reader’s very way of thinking.