Charmain Baker is in over her head. Looking after Great-Uncle William’s tiny cottage while he’s ill should have been easy. But Great-Uncle William is better known as the Royal Wizard Norland, and his house bends space and time. Its single door leads to any number of places—the bedrooms, the kitchen, the caves under the mountains, the past, and the Royal Mansion, to name just a few. By opening that door, Charmain has become responsible for not only the house, but for an extremely magical stray dog, a muddled young apprentice wizard, and a box of the king’s most treasured documents. She has encountered a terrifying beast called a lubbock, irritated a clan of small blue creatures, and wound up smack in the middle of an urgent search. The king and his daughter are desperate to find the lost, fabled Elfgift—so desperate that they’ve even called in an intimidating sorceress named Sophie to help. And where Sophie is, can the Wizard Howl and fire demon Calcifer be far behind? Of course, with that magical family involved, there’s bound to be chaos—and unexpected revelations. No one will be more surprised than Charmain by what Howl and Sophie discover.
Intermediate (ages 9-14)
Material appropriate for intermediate age groups
Brothers in Hope: The Story of the Lost Boys of Sudan
A young boy unites with thousands of other orphaned boys to walk to safety in a refugee camp in another country, after war destroys their villages in southern Sudan. Based on true events.
Awards:
Coretta Scott King Illustrator Honor Books
Sondok: Princess of the Moon and Stars, Korea, A.D. 595 (The Royal Diaries)
During the seventh-century, the land which is now Korea was fraught with political and religious intrigue. The country was split into Three Kingdoms, each fighting for supremacy: Silla, Koguryo, and Paekche. Besides the warring kingdoms, there are three religions in conflict: Shamanism, the ancient female-dominated faith wherein Shamanist priestesses wield great power at court, foretelling the future, performing important national rituals, and healing sickness; Buddhism, the contemplative State religion; and Confucianism, a recent import from powerful China. Written as a first-person diary, a young princess expresses her frustrations at not being able to study astronomy because she is a girl.
The Traitors’ Gate
When his father is arrested as a debtor in 1849 London, fourteen-year-old John Huffman must take on unexpected responsibilities, from asking a distant relative for help to determining why people are spying on him and his family.
Children of Belize
This book describes life in the small Central American country of Belize while following a variety of children in their daily activities.
The Golem: A Version
A saintly rabbi miraculously brings to life a clay giant who helps him watch over the Jews of sixteenth-century Prague.
One Voice, Please
How does a money hat work? How does a stone make soup? Why doesn’t the hound catch the hare? Find the answers to all of these questions and more in this collection of short tales from past and present, near and far.
Canned
Fergal Bamfield doesn’t collect stamps like normal kids. He’s an oddball (his mother prefers to call him “clever”), and his collection is as strange as everything else about him. Fergal Bamfield collects tin cans. Then one day he finds a can without a label. What could be in it? Peaches, soup, perhaps revolting spam? But instead it’s something gruesome: a human finger. Then Fergal finds another can, this time containing a one-word message, HELP! Now Fergal and his friend Charlotte are knee-deep in an adventure, and they’re about to learn something horrible: Everybody has an expiration date.
Brave Story
Young Wataru Mitani’s life is a mess. His father has abandoned him and his mother has been hospitalized after a suicide attempt. Desperately he searches for some way to change his life—a way to alter his fate. To achieve his goal, he must navigate the magical world of Vision, a land filled with creatures both fierce and friendly. And to complicate matters, he must outwit a merciless rival from the real world. Wataru’s ultimate destination is the Tower of Destiny where a goddess of fate awaits. Only when he has finished his journey and collected five elusive gemstones will he possess the Demon’s Bane—the key that will unlock his future. Charity, bravery, faith, grace and the power of darkness and light: these are the provinces of each gemstone. Brought together, they have the immeasurable power to bring Wataru’s family back together again.
Barkbelly
One silver-starry night, a shiny, wooden egg falls from a flying machine high in the air down, down, down through the midnight sky down to the small village of Pumbleditch, where Barkbelly is born. Where he’s the only wooden boy. And where he’s the cause of a tragic accident. Suddenly, Barkbelly’s only choice is to flee for his life—to run. As he tries to escape his haunting past, he faces extraordinary adventures and dangers. Every wooden step leads Barkbelly toward the dark and startling truth about where he comes from and the burning question of where he really belongs.