Exhausted from his labors, a man chopping down a great kapok tree in the Brazilian rain forest puts down his ax, and, as he sleeps, the animals who live in the tree plead with him not to destroy their world. “This modern fable with its urgent message contains an abundance of information.”–The Horn Book
Fantasy
Fantasy genre
X Doesn’t Mark the Spot: Tales of Pirate Gold, Buried Treasure, and Lost Riches
Anyone who has fantasized about becoming fabulously rich overnight can relate to this collection of treasure hunt stories–tales of buried pirate gold, of hidden outlaw loot, of wrecked ships loaded with valuable coins and jewels, and of “lost” gold mines. Some of the stories are tall tales based on little evidence. Many a dreamer wasted money, energy and perhaps even a lifetime chasing after a pot of gold that did not exist. But some hidden treasures are real, even if the stories about them are exaggerated. Many of the stories came down to us from an age in which pirates were said to be in league with the devil and supposedly used black magic to protect their hidden plunder.
Ed Butts’s tales of adventure, of shattered hopes, and, occasionally, of dreams come true expose the greed and the challenges that motivated the searchers. A few of them got lucky. But X didn’t mark the spot for most of these adventurers–and that means undiscovered treasures still lie ready to ignite the imagination.
Castle in the Air
Young merchant Abdullah leads a humble life. Or he did until a stranger sold him a threadbare—and disagreeable—magic carpet. Now Abdullah is caught in the middle of his grand daydreams. Waking one night in a luxurious garden, he meets and falls instantly in love with the beautiful and clever Flower-in-the-Night. But a wicked djinn sweeps the princess away right before Abdullah’s eyes, leaving the young man no choice but to follow. This is no ordinary quest, however, for Flower-in-the-Night isn’t all the djinn has stolen. Abdullah will have the so-called help of the cantankerous carpet, a cranky genie in a bottle, a dishonest soldier, and a very opinionated black cat. Will this motley crew be able to find the djinn’s mysterious dwelling and rescue a castle full of princesses?
Walking The Maze
Books can be dangerous, and so can imagination. This is the story of Annice, who has too much of both. Annice is fascinated by a picture in an art gallery. Taken by surprise, she finds herself going in to the picture, and watching the lives of the people there. She doesn’t realize the danger at first. Not until it’s too late. Annice finds herself sucked further and further into the world of the painting, until it becomes more real to her than real life. Like sleepwalking, like fantasy, she becomes part of other people’s lives, until she no longer knows what is real and what isn’t. Imagination, stories, and lies become so closely linked that Annice can’t distinguish between them. She’s told so many lies that she can no longer remember them all. Soon, she knows, she’ll be found out. And all the while, inside the world of the painting, there is an alternative life, a beautiful garden, and a tragedy waiting to happen. Interest age: 12+.
Alice through the Looking-Glass
An exuberant edition of the Lewis Carroll masterpiece, lavishly illustrated by Helen Oxenbury. Alice is ready for adventure. All it takes is a bit of curiosity about the room reversed in the mirror and suddenly Alice is in the Looking-Glass world with all manner of comical and magical characters — Tweedledum and Tweedledee, the lion and the unicorn, and a whole game board of chess pieces come to life.
The Mystery of the Cupboard
When Omri puts away the cupboard in The Secret of the Indian, he vows that it will be forever. Little Bear, Boone, and the other miniature figures he had brought to life will remain plastic. But then Omri and his family move to an old country farmhouse that they inherited from a distant relative, and he unearths a faded journal hidden in the thatched roof. To Omri’s utter amazement, the notebook was written by his “wicked” great-great-aunt Jessica Charlotte on her deathbed. Even more astonishing: It reveals how the cupboard and its magic were created–and changed the destiny of his family. In trying to right a wrong done in the past, Omri finds he has no choice but to break the promise he made to himself. The magical cupboard is opened once more.
Eulalia!
Lord Asheye of Salamandastron has a prophecy: A new Badger Lord must take his place and reign over the legendary badger fortress. But who is this young warrior who shuns both armor and sword? And how is he to be found? Mad Maudie, a feisty haremaid of the Long Patrol, is just the one to track him down. Meanwhile, the unsuspecting future Badger Lord has been captured by a scurrilous group of Sea Raiders led by the infamous fox, Vizka Longtooth, who intends on conquering Redwall Abbey. It is up to our young hero to defend Redwall so that he may fulfill his destiny as leader of Salamandastron.
Traction Man Is Here!
Traction Man—wearing combat boots, battle pants, and his warfare shirt—comes in a box, but quickly finds the way into the imagination of his lucky new owner. This superhero searches for the Lost Wreck of the Sieve as the boy makes a game of doing the dishes, and later in the bathtub, he conquers the Mysterious Toes that are stealing his pet, the brave little Scrubbing Brush. Traction Man is ready for anything — until he meets up with his boy’s granny and the humiliating outfit she has knit for him.
Take a closer look at Traction Man Is Here! as examined in WOW Review.
Awards
Boston Globe-Horn Book Awards
Lost Boy
New house, new school, new friends–but Matt Lanchester knows it won’t all be that easy when he moves to the town of Hay-on-Wye. Almost as soon as he arrives, he is drawn into a mystery when he sees a roadside memorial marked by a little wooden cross with the initials M.L. carved into it. His initials! Then he meets Robbo and Tig and Old Wil Jones and his wife, Gwynnie. There’s history here and a well-kept village secret–and Matt is desperate to find out more.
How Do You Count A Dozen Ducklings?
A mama duck with a dozen eggs has to do a lot of counting! Mama counts her ducklings one by one as they hatch, but soon she finds clever new ways to count to twelve–by twos, threes, fours, and sixes! But how many ducklings will it take to trick the hungry wolf who is counting on them for lunch?