Set in the 18th century colonized North America, we follow the story of two mischievous Ojibwa brothers as they play pranks and have amazing adventures using a traditional Ojibwa medicine (spirit powder) that transforms them into animals for a short time.
Graphic Novel
Adventures Of Rabbit and Bear Paws Vol 1: The Sugar Bush
Adventures of Rabbit and Bear Paws is set in 18th Century colonized North America. We follow the story of two mischievous Ojibwa brothers as they play pranks and have amazing adventures using a traditional Ojibwa medicine (spirit powder) that transforms them into animals for a short time.
Adventures of Rabbit and Bear Paws: Bear Walker
A winter’s day full of fun and excitement takes an unexpected turn when our young heroes, Rabbit and Bear Paws, cross paths with a mysterious and powerful healer known as the Bear Walker. What does this man want from our boys, and what secret is he hiding?
Boat Of Dreams
How does a fastidious old man with bowler, umbrella, suspenders, and a Salvador Dali mustache come to live on a deserted island? How does a boy come to live alone in an apparently deserted city? Are they separated by distance or by time? Does the man dream the boy? Does the boy dream the man? Is a blank paper in a floating bottle an invitation to imagine our futures? Is the man’s flying boat an encouragement to the boy to dream? Are the man and the boy the same person―the boy dwelling in the man’s memory? Is a message in a bottle the earthbound dreams of the elderly? Is a flying boat the unconstrained dreams of the young? This wordless, many-layered 80-page picture book invites all these interpretations and more. The intricately detailed illustrations reveal new wonders with each viewing
Colette’s Lost Pet
Colette can’t find something to talk about with the new kids in the neighborhood…so she invents a pet! Her fib quickly escalates, and suddenly her parakeet is a larger-than-life world-traveler named Marie Antoinette. Have her new friends figured out her secret? What will they do?
Kings of the Castle
George didn’t want to waste the night moon bathing. He wanted to build a sand castle that would turn any monster green with envy! But when George meets the strangest creature he has ever seen, the night takes an unexpected turn.
Pippi Longstocking in the Park
The tiny town where Pippi Longstocking lives is really peaceful. But it’s different in the big city. The city park is teeming with bad guys, and the police seem powerless to stop them. So Pippi decides to move to the park with her friends, Tommy and Annika, her monkey, and her horse — and Villa Villekulla. Pippi simply brings the boards and rebuilds the house in an afternoon. The very first evening, as the three friends gaze happily out at the city’s twinkling lights, the bad guys show up to begin their usual fun. They pull men’s mustaches and grab women’s purses. But that’s only until they come face-to-face with Pippi, the world’s strongest girl!
Tetris: The Games People Play
It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Baddawi
Baddawi is the story of a young boy named Ahmad struggling to find his place in the world. It explores the childhood of the author’s father from a determinedly boy’s-eye view. Ahmed was raised in the refugee camp of Baddawi in northern Lebanon, one of many thousands of children born to Palestinians who fled (or were expelled from) their homeland during the 1948 war that established the state of Israel. Ahmad’s dogged pursuit of education and opportunity echoes the journey of the Palestinian people, as they make the best of their existing circumstances while remaining determined to one day return to their homeland.
Featured in WOW Review Volume IX, Issue 1.
Ghosts
Catrina and her family have moved to the coast of Northern California for the sake of her little sister, Maya, who has cystic fibrosis and Cat is even less happy about the move when she is told that her new town is inhabited by ghosts, and Maya sets her heart on meeting one.