The Odyssey

With bold imagery and an ear tuned to the music of Homer’s epic poem, Gareth Hinds reinterprets the ancient classic as it’s never been told before. “Gareth Hind brings THE ODYSSEY to life in a masterful blend of art and storytelling. Vivid and exciting, this graphic novel is a worthy new interpretation of Homer’s epic.” Rick Riordan, author of the Percy Jackson and the Olympians series Fresh from his triumphs in the Trojan War, Odysseus, King of Ithaca, wants nothing more than to return home to his family. Instead, he offends the sea god, Poseidon, who dooms him to years of shipwreck and wandering. Battling man-eating monsters, violent storms, and the supernatural seductions of sirens and sorceresses, Odysseus will need all his strength and cunning and a little help from Mount Olympus to make his way home and seize his kingdom from the schemers who seek to wed his queen and usurp his throne. Award-winning graphic artist Gareth Hinds masterfully reinterprets a story of heroism, adventure, and high action that has been told and retold for more than 2,500 years though never quite like this.

Amazing Greek Myths of Wonder And Blunders

From Hercules’s snake assassin slippers to Arachne’s wicked weaver rap songs, these are the mythic monsters and Hellenic heroes that have captured Western culture for centuries, but are a whole lot more fun. Each story showcases the wondrous and blunderful antics of gods and mortals in bright graphics that rival the super-heroic action of The Lightning Thief, burst with the knock-your-socks-off humor of Jeff Kinney, and still remain unerringly faithful to the original myth. Kids won’t be able to resist the bickering sheep, unruly rulers, and undercover details of Amazing Greek Myths, while teachers, librarians, and parents can relish this new way to share moral messages that remain as relevant today as they were a thousand years ago.

The Amulet Of Samarkand

Nathaniel, an eleven-year-old magician-in-training, thinks he’s ready to take on more challenging spells. With revenge against the proud and ambitious Simon Lovelace on his mind, he masters one of the toughest spells of all and summons Bartimaeus, a 5000-year-old djinni, to assist him. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni to steal Lovelace’s greatest treasure, the Amulet of Samarkand, he finds himself caught in a whirlwind of magical espionage, murder, and rebellion. Jonathan Stroud, along with acclaimed comic books-writer Andrew Donkin and artists Lee Sullivan and Nicolas Chapuis, turns the beloved and internationally best-selling first book in the Bartimaeus trilogy into a spellbinding graphic novel sure to excite and delight fans across all magical planes.

Vermonia #3

The quest to save Vermonia continues! Fabulous manga artwork highlights this tale of four friends who hold the fate of three worlds in their hands. In part three of the Vermonia series, General Uro’s reign of terror spreads through the Turtle Realm. When the three skateboarders from the planet Blue Star–Doug, Naomi, and Jim—-are brought to a village burning under the evil Uro’s command, Naomi merges with her warrior spirit, the red phoenix, to help put out the flames. Now that the friends have the power of their guardian animals, they draw closer to finding and freeing Mel, who is trapped in a bubble guarded by one of General Uro’s brainwashed soldiers.

Vermonia #4

The quest to save Vermonia continues! Fabulous manga artwork highlights this tale of four friends who hold the fate of three worlds in their hands.The Four pillars supporting life in the Turtle Realm— fire, wind, water, and thunder— are under threat from General Uro’s army. Mel and her guardian, Ruka, remain imprisioned in the castle of Captain Acidulous. To rescue Mel and protect the pillars, Naomi, Doug, and Jim must dive deep into the Oritsa Ocean and join forces with the Aqami People. In this exciting fourth episode, the tribes of the Turtle Realm, led by the Blue Star Warriors, confront Uro’s dark Yami magic in two epic battles.

Vermonia #2: Call of the Winged Panther

The epic quest to save Vermonia continues! Four friends set out to find their true warrior spirits in a graphic tale featuring fabulous manga artwork.Doug, Jim, and Naomi continue their quest to save their friend Mel and the world of Vermonia from the clutches of evil General Uro. After defeating Sassella, the Stone Monster who turns everything she touches to stone, the three friends, along with the help of Rainbow and Fly, journey to the Telaam village. Meanwhile, Jim must answer the call of his spirit guide and protector, Suiran, the Winged Panther, by defeating the sea monster Ickhaby. Once released from his spell, Suiran grants Jim his protection and his powers of flight through the gift of a charmed bracelet. The friends reunite in the village of the Telaam, where the Seer Hanata, keeper of the Vermonia tarot cards, divines the future fate of the four young warriors from Blue Star and predicts a difficult yet promising path to rescuing Mel and returning Vermonia to the peaceful rule of Queen Frasinella.

Camilla D’errico’s Burn

Burn was once human.He also had a family and friends, until a metallic angel of death took everything from him. This mechanical monster, Shoftiel, was one of many living machines made to help humanity that revolted and declared war on their creators. It tore through Burn’s home and wreaked havoc on his city until the buildings collapsed, crashing down upon them.Emerging from the rubble, Burn and Shoftiel discover their once separate bodies have become one — neither human nor machine, but a freak union of both. Internally their minds are caught in a raging battle for control. Just as mankind must struggle against the sentients for survival, Burn must find the strength to overcome Shoftiel’s genocidal programming to retain whatever’s left of his humanity.

Mercury

Tara is forced to move in with her cousins after her house burns down. She faces a difficult adjustment while her mother is away trying to earn money. Interwoven with this story is that of Tara’s ancestors, who in 1859 were convinced by a mysterious stranger to put all their money into searching their property for gold.

 

 

Alison Dare, Little Miss Adventures

Alison Dare: Indiana Jones meets Lara Croft in fabulous, graphic adventures.
Alison Dare is not your typical twelve-year-old. She’s the daughter of an archaeologist/adventurer and the masked hero known as the Blue Scarab. To top it off, she’s also the niece of an international super-spy; it’s no surprise that a craving for danger is in her blood! Unfortunately, her parents have locked her away at the prestigious St. Joan’s Academy for Girls, hoping that this would lead to a more “normal” life for their daughter.

But despite all the strict rules at the school, Alison and her best pals – Wendy and Dot – somehow manage to find themselves involved in adventures that rival those of Alison’s globetrotting, planet-saving relatives. Whether it’s magic genies, super-powered bank robbers, or a dastardly baron bent on world domination,

Azteca: The Story Of A Jaguar Warrior

In 15th-century Mexico, Tlilcatl, the Jaguar Warrior, battles the Spanish conquistadores for his family, culture, and empire in this graphic novel for children and adults. In both Spanish and English. Ages 8 and up.