A Year in Our New Garden

Anna and Benjamin’s family has just moved into their dream house and even though it’s in the middle of a busy town, it has a beautiful big garden for them all to enjoy. Soon the family has made plans for their perfect garden. Mum wants a lawn and a terrace, Dad wants to help the birds and insects, Benjamin wants to plant beautiful flowers and Anna wants to fill the garden with tasty vegetables.

The Tin Snail

Thirteen-year-old Angelo knows that his father’s job is in jeopardy. Only one thing can save it: inventing a car the world has never seen before. On vacation in the French countryside, Angelo gets an idea. So far, cars have only been made for the rich. Someone should create a car for everyday working people. Angelo thinks he’ss up to the challenge!

Grumpy Feet (Lily and Bear)

Lily loves to draw, but today something feels different. Things feel a little frumpy and bumpy, just not so and not quite right. Her pencils are too pointy. Her paints are too sloshy. And her crayons are too stubby. Even her friend Bear can’t help, until they realize that Lily has Grumpy Feet! It takes a special friend like Bear to turn Lily’s day around!

The Voyage To Magical North

Twelve-year-old Brine Seaborne is a girl with a past if only she could remember what it is. Found alone in a rowboat as a child, clutching a shard of the rare starshell needed for spell-casting, she’s spent the past years keeping house for an irritable magician and his obnoxious apprentice, Peter.

Silo And The Rebel Raiders

Ten-year-old Silo Zyco doesn’t know much about his relatives — his father was a mysterious stranger, and the rest of the Zycos were killed in a disaster involving a terrible wave and lots of mud. All he has inherited is a family reputation for thieving, and webbed feet. But Silo, last of the Zycos, does have one thing that others envy. He can see things. Things that will happen in the future.

Dream On

Things seem to be going well for Liv Silver: she’s adjusting to her new home (and her new family) in London; she has a burgeoning romance with Henry Harper, one of the cutest boys in school; and the girl who’s been turning her dreams into nightmares, Anabel, is now locked up. But serenity doesn’t last for long.

Tetris: The Games People Play

It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.