The House of the Scorpion

The House of the Scorpion By Nancy Farmer is about Matthew who is a clone of El Patrón, a powerful drug lord of the land of Opium, which is located between the United States and Mexico. For six years, he has lived in a tiny cottage in the poppy fields with Celia, a kind and deeply religious servant woman who is charged with his care and safety. He knows little about his existence until he is discovered by a group of children playing in the fields and wonders why he isn’t like them. Though Matt has been spared the fate of most clones, who have their intelligence destroyed at birth, the evil inhabitants of El Patrón’s empire consider him a “beast” and an “eejit.” When El Patrón dies at the age of 146, fourteen-year-old Matt escapes Opium with the help of Celia and Tam Lin, his devoted bodyguard who wants to right his own wrongs. After a near misadventure in his escape, Matt makes his way back home and begins to rid the country of its evils.

The Good Liar

The year is 1940 and France has fallen to the German army. In the village of Mont-Saint-Martin, brothers Pierre, René, and Fat Marcel enjoy an idyllic childhood-stealing berry tarts, playing soldiers, and holding contests to determine who of the three is the biggest and best liar. As the small community, especially its Jewish members, begins to feel the effects of the war, René and Marcel form a warm but secret friendship with one of the German soldiers occupying their village. The boys know no good can come of this friendship, but they don’t realize the extent to which they have put the lives of their family and friends in jeopardy . . . until they discover that they are not the only experts at lying. This poignant and thoughtful story is told in the form of letters to a group of schoolchildren by the now-adult Marcel.  First published in Ireland.

Epic

Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose . . .

Max’s Magic Seeds

Max thinks school is boring, and his uncle Bill’s idea of livening things up doesn’t sound too exciting either. He gives Max a big bag of seeds for his birthday. At first Max is skeptical, but he follows his uncle’s instructions and scatters the seeds on his way to school. From that moment on, unusual things begin to happen, and the changes are simply magical. Wildflowers begin to grow throughout the city, where they’ve never been before. Suddenly Max becomes the most popular kid in school as his class gets to pick the flowers, draw them, and study them. This was the best gift, after all. Here is a lovely story about how small actions can make a big difference in your own life, and the life of an entire community.