The Chinese

This book focuses on the discoveries and inventions of the ancient Chinese civilization in the areas of transportation, agriculture, architecture, science, and technology.

The Vikings

This book focuses on the discoveries and inventions of the ancient Viking civilization in the areas of transportation, agriculture, architecture, science, and technology.

Geek Fantasy Novel

What happens when a science geek and magic collide? Be careful what you wish for. Wishes can get you trapped in fantasy worlds full of killer bunny rabbits, evil aunts, and bothersome bacteria. Or at least that’s Ralph’s experience. He’s been asked to spend the summer with his strange British relatives at their old manor house in order to set up their Wi-Fi network. But there’s much more to it than that, of course. It’s just that nobody told Ralph. He’s a gamer, sure. But this game is much stranger–and funnier–than anything to be found on his xbox. He is a geek. This is his story.

Human.4

Humanity, like computers, can be upgraded. And old versions disappear. At some unspecified point in the future, when technology is as advanced as possible and we are a race of super beings, some old audio tapes are discovered. On the tapes is the story of fourteen-year-old Kyle Straker. Hypnotized, Kyle missed the upgrade of humanity to 1.0. He isn’t compatible with the new technology. And through the recording, he narrates what the upgrades really mean. And it’s absolutely terrifying. Sci-fi futuristic and technological apocalypse in the style of War of the Worlds, I am Legend and The X-Files.

I Lost My Mobile at the Mall

Elly Pickering is dreading telling her parents thats she’s lost her mobile phone again, what with the Global Financial crisis and everything. But losing her mobile is just the beginning. A series of technological happenings and manipulations leads Elly to question her priorities, her friendships, and Will, her fabulous boyfriend. Is she facing certain social death? Or can a technological breakdown sometimes be kind of a good thing?

Prime Evil

Zane and his animal comrades have foiled Dr. Gristle’s terrible plots twice–the doctor still can’t talk to animals, and he can’t get at the heart of what makes them wild. Zane, however, can talk to them. And what they’re telling him is very disturbing. Zane keeps getting in Dr. Gristle’s way, though–and now he’s being sent as far out of the way as he can get, to a strange ‘camp’ in the middle of nowhere…In order to get home, Zane must figure out a way to stop Gristle’s new plan and make some new friends before he becomes animal feed.

Ultimate Game

The story begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring a vast array of war games they’ve never even heard of (and they’ve heard of, and mastered, all of them). But there, amid the stacks of lurid boxes and scenes of cyber-carnage, is the most remarkable game of all, one pressed on them by the store’s elderly proprietor, a clever sample of computer warfare called “The Ultimate Experience.” Contained in a single diskette, without even a label, the unassuming game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically and geologically perfect, and the action seems to put you right inside the screen. The feeling of “reality” is uncanny.But soon the three friends realize that the Game has a will of its own, and that far from being a dream, it has drawn each of them into his own personal nightmare one that they enter and exit without any control. For Charles, it means suddenly finding himself at the head of a doomed French battalion in the darkest days of World War I, forced to choose which men to send to their deaths. Eric, meanwhile, is a resistance fighter in Guernica during the Spanish Civil War, on the very day in 1937 that German bombers reduced the town and its people to ashes. And Andreas, the oldest and most troubled and most vicious of the three, must face up to his own demons, discovering that, far from being terrified of the carnage around him, he revels in it. Little by little, the Game takes over their lives, leaving Eric, Charles, and their loved ones at its mercy while an increasingly violent Andreas plunges ever deeper into its seductive and deadly power. As the final showdown looms on the stage of virtual history, the three boys are inexorably drawn toward a memorable and horrifying conclusion.

Storm: The Black Sphere

Six of the world’s leading scientists were at work on a top-secret assignment—Project FIREball. Now five of them are dead, and one is on the run. He carries with him plans for a world-changing technology—one the CIA, MI6, and a ruthless megalomaniac will stop at nothing to obtain. Will, Andrew, and Gaia, the teen geniuses of STORM, join the high-stakes manhunt, racing to the Swiss Alps and into mortal danger, as they enter the heart of the Black Sphere. Armed robotic eagles, laser-fi ring Frisbees, hightech surveillance roaches—STORM is back in their third high-speed, high-adrenaline adventure. E. L. Young, science journalist and master of suspense, bases all the science, technology, and gadgets in this story on real-life research, patents, and inventions.

Cyberia

The premise: It’s the future. Zane lives in a completely wired world, with completely wired parents. Technology has progressed so that every pet has a microchip in it that allows the pet to talk. Zane’s happy about that. Until one day a strictly contraband wild animal — a mole — comes into his life. He smuggles it into his apartment — and learns that the pets aren’t actually saying what the chip is translating. In fact, they aren’t happy that all animals have been domesticated. So they enlist Zane to help them fight back and ensure their freedom.

Hello Hello

It used to be, we could only write letters, now we can use the telephone! How will we communicate in the future? Young readers will discover the concept of this great invention along with a quick history of this technological advancement.