Questors

Three confused children are brought together then, with little training, sent off to save three worlds that were held in perfect balance until a cataclysmic disruption in the space-time continuum threatened their existence, which is just what their enemy desires.

 

 

The Declaration

It’s the year 2140 and Longevity drugs have all but eradicated old age. A never-aging society can’t sustain population growth, however…which means Anna should never have been born. Nor should any of the children she lives with at Grange Hall. The facility is full of boys and girls whose parents chose to have kids—called surpluses—despite a law forbidding them from doing so. These children are raised as servants, and brought up to believe they must atone for their very existence. Then one day a boy named Peter appears at the Hall, bringing with him news of the world outside, a place where people are starting to say that Longevity is bad, and that maybe people shouldn’t live forever. Peter begs Anna to escape with him, but Anna’s not sure who to trust: the strange new boy whose version of life sounds like a dangerous fairy tale, or the familiar walls of Grange Hall and the head mistress who has controlled her every waking thought?

Take a closer look at The Declaration as examined in WOW Review.

Time’s Chariot

THE HIMALAYAS, 5000 BC:

Commissioner Daiho is dead, but there’s no question of foul play. The murder of a Home Timer is about as likely as unauthorized interference with the work of a Correspondent. . . .

Isfahan, Arabia, 1029:

Abu Ali was startled. He hadn’t heard the stranger enter. The Correspondent was even more alarmed—his enhanced senses would have picked up the arrival of any normal human. Then the stranger spoke, and it was the language of the Home Time. Seconds later, Correspondent RC/1029’s world went dark.

The Home Time, 2000 Years Later:

Field Operative Rico Garron is about to have a very bad day.

Daylight Runner

Asking questions in Ash Harbor can get you killed. Sol Wheat is asking a lot of questions . . . especially after his father vanishes and is accused of murder. Outside the huge domed city, an Ice Age has transformed Earth into an Arctic desert. But inside, the Machine, protected by the Clockworkers—a fearsome police organization—has become the source of the city’s energy and a way for industrial leaders to wield enormous power. When a rogue organization begins posting messages warning of the Machine’s impending failure, civil unrest grows. As Sol begins to uncover the city’s deepest secrets, the Clockworkers start targeting him. Now he’s on the run in Ash Harbor’s underground, where gangs rule and danger lurks in every corner. His life and the survival of Ash Harbor are both at risk. In Oisín McGann’s thrilling adventure, only the truth can help Sol Wheat escape the darkness.

Gate Of Days (The Book Of Time)

Sam Faulkner now knows his father is trapped in Vlad Tepes’s castle, but he can’t save him without the seven coins that will allow him to direct his travel to the right year in Time. So he sets off on a desperate journey through the ages to collect the coins — to the oracle at Delphi, Pompeii before Mt. Vesuvius — even Chicago in 1932, where he meets his seven-year-old grandfather. But things get wilder still when he finally finds his father, who is sick, dying, raving . . . and who insists they must rescue Sam’s dead mother from Time!

Cyberia

The premise: It’s the future. Zane lives in a completely wired world, with completely wired parents. Technology has progressed so that every pet has a microchip in it that allows the pet to talk. Zane’s happy about that. Until one day a strictly contraband wild animal — a mole — comes into his life. He smuggles it into his apartment — and learns that the pets aren’t actually saying what the chip is translating. In fact, they aren’t happy that all animals have been domesticated. So they enlist Zane to help them fight back and ensure their freedom.

Ten Lessons For Kaspar Snit

Until things begin to go wrong, thirteen-year-old Eleanor Blande had hoped that this would be her best year ever. First her father finds himself without work. Then Levon du Plessy-Minsk, the Creature Catcher, threatens to expose Eleanor’s secret to the world. To make matters worse, Eleanor’s mother has developed a fear of flying, and her little brother, Solly, has decided to hang up his Googoo-man superhero outfit forever.When Kaspar Snit finds his way back into Eleanor’s life, does the notorious evil genius really want her to help him reform and become a regular person? Or is he the one committing such mean and despicable acts as raiding a birthday party and stealing all the bicycle bells in town? And when a collection of priceless jewels from the country of Verulia goes on exhibit, could anyone other than Kaspar Snit be planning to steal it?Cary Fagan’s enchanting sequel to The Fortress of Kaspar Snit and Directed by Kaspar Snit will have kids laughing out loud as they root for Eleanor and the rest of her flying family.

Flight of the Silver Turtle

Ben, Zara, Sam and Marcia begin their summer vacation by helping Professor Ampersand build the Silver Turtle, a high-tech airplane. This is thrilling enough, but things take an even wilder turn when a strange woman steals the airplane with the kids inside. She’s trying to evade members of Noctarma, an international criminal organization that thinks the airplane is carrying a secret antigravity device that could be the key to world domination. They’ve got the wrong Silver Turtle, but they’ve also captured Professor Ampersand—and the kids will have to pull out all the stops to find the real Silver Turtle device before Noctarma does.

H.I.V.E.: The Overlord Protocol

Otto Malpense and his friends thought their first year at the Higher Institute of Villainous Education was the most adventurous and exciting that they would ever encounter. They were dead wrong. When Otto and Wing are allowed off campus to attend Wing’s father’s funeral in Japan, they have no idea it’s a trap, all part of a lethal plan organized by Cypher, the most ruthless supervillain any of them have ever known. He intends to use them to retrieve the Overlord Protocol, a device that has the capacity to help him take over the world. But when things go terribly wrong, Otto will stop at nothing to hunt him down and make him pay. With the help of Laura, Shelby, Raven, and his former nemesis, Dr. Nero, Otto must find a way to defeat an enemy that has overcome some of the planet’s most infamous villains without even breaking a sweat. Because if he doesn’t, the world as they know it will be changed forever.

The Lost Art

A MILLENNIUM AFTER the formidable war machines of the User cultures devoured entire civilizations and rewrote planetary geography, Earth is in the grip of a perpetual Dark Age. Scientific endeavor is strongly discouraged, while remnant technology is locked away—hidden by a Church determined to prevent a new Armageddon.This is the world to which Benzamir Michael Mahmood must return. A descendant of the tribes who fled the planet during those ages old wars, he comes in pursuit of enemies from the far reaches of space. The technology he brings is wondrous beyond the imaginings of those he will meet, but can its potency match that of the Church’s most closely guarded treasure?For centuries it has lain dormant, but it is about to be unearthed, and the powers that will be unleashed may be beyond anyone’s capacity to control. Even a man as extraordinary as Benzamir . . .