Muddle Earth

Joe Jefferson is an ordinary schoolboy from ordinary Earth. At least, he was. But something strange happened when he was walking his dog, and now he’s Joe the Barbarian—fearless warrior-hero, summoned by Muddle Earth’s leading wizard to slay ogres, wrestle dragons, and bravely confront villains. Joe doesn’t feel much like a warrior-hero. But evil is stirring in the heart of Elfwood, and the people of Muddle Earth need help (although most of them don’t know it yet). Perhaps Joe Jefferson really is a hero after all. Actually, Muddle Earth’s only wizard. And he’s not very good. He doesn’t really look much like one either.

The Battle for Skandia: Ranger’s Apprentice

Still far from their homeland after escaping slavery in the icebound land of Skandia, Will and Evanlyn’s plans to return to Araluen are spoiled when Evanlyn is taken captive by a Temujai warrior. Though still weakened by the warmweed’s toxic effects, Will employs his Ranger training to locate his friend, but an enemy scouting party has him fatally outnumbered. Will is certain death is close at hand, until Halt and Horace make a daring, last-minute rescue. The reunion is cut short, however, when Halt makes a horrifying discovery: Skandia’s borders have been breached by the entire Temujai army. And Araluen is next in their sights. If two kingdoms are to be saved, an unlikely union must be made.

Popol Vuh: A Sacred Book of the Maya

One of the few Maya documents to survive the Spanish conquest, the Popol Vuh describes the creation of the Maya universe and of humans. It tells the tale of the Hero Twins, who defeated the gods of the underworld in a ball game, and details the legendary history of the Quiche Maya rulers until their imprisonment and torture by the Spanish. Equivalent to the Bible and the Greek and Roman mythologies, the Popol Vuh is the essential text of Mayan culture.

Harry Potter and the Goblet of Fire

Fourteen-year-old Harry Potter joins the Weasleys at the Quidditch World Cup, then enters his fourth year at Hogwarts Academy where he is mysteriously entered in an unusual contest that challenges his wizarding skills, friendships and character, amid signs that an old enemy is growing stronger.

Redwall: The Rogue Crew

When the peaceful life of ancient Redwall Abbey is shattered by the arrival of the evil rat Cluny and his villainous hordes, Matthias, a young mouse, determines to find the legendary sword of Martin the Warrior which, he is convinced, will help Redwall’s inhabitants destroy the enemy.

Eulalia!

Lord Asheye of Salamandastron has a prophecy: A new Badger Lord must take his place and reign over the legendary badger fortress. But who is this young warrior who shuns both armor and sword? And how is he to be found? Mad Maudie, a feisty haremaid of the Long Patrol, is just the one to track him down. Meanwhile, the unsuspecting future Badger Lord has been captured by a scurrilous group of Sea Raiders led by the infamous fox, Vizka Longtooth, who intends on conquering Redwall Abbey. It is up to our young hero to defend Redwall so that he may fulfill his destiny as leader of Salamandastron.

Quantum Prophecy: The Gathering

Years after the supposed disappearance of the world’s superhumans, the secret identities of three newly endowed superheroes are mysteriously leaked to the press, and the teenagers must take refuge at a hidden military installation that houses and trains other new superhumans.

The Icebound Land: Ranger’s Apprentice

Kidnapped after the fierce battle with Lord Morgarath, Will and Evanlyn are bound for Skandia as captives aboard a fearsome wolfship. Halt has sworn to rescue Will, and he will do anything to keep his promise—even defy his King. Expelled from the Rangers he has served so loyally, Halt is joined by Will’s friend Horace as he travels toward Skandia. On their way, they are challenged constantly by freelance knights—but Horace knows a thing or two about combat. Soon he begins to attract the attention of knights and warlords for miles around with his uncanny skill.