Wormwood Mire

Eleven-year-old Stella Montgomery has always wondered about her family. What happened to her mother? And could she have a long-lost sister somewhere? Stella’s awful Aunts refuse to tell her anything, and now they have sent her Stella away to the old family home at Wormwood Mire, where she must live with two strange cousins and their governess. But dark secrets slither and skulk within overgrown grounds of the moldering house, and Stella must be brave if she’s to find out who—or what—she really is…

The Crooked Sixpence

When their grandmother Sylvie is rushed to the hospital, Ivy Sparrow and her annoying big brother Seb cannot imagine what adventure lies in store. Soon their house is ransacked by unknown intruders, and a very strange policeman turns up on the scene, determined to apprehend them . . . with a toilet brush. Ivy and Seb make their escape only to find themselves in a completely uncommon world, a secret underground city called Lundinor where ordinary objects have amazing powers. There are belts that enable the wearer to fly, yo-yos that turn into weapons, buttons with healing properties, and other enchanted objects capable of very unusual feats. But the forces of evil are closing in fast, and when Ivy and Seb learn that their family is connected to one of the greatest uncommon treasures of all time, they must race to unearth the treasure and get to the bottom of a family secret . . . before it’s too late.

The Caldera [The Brotherband Chronicles]

In Hallasholm, Stig is contesting the annual Maktig competition to decide Skandia’s greatest warrior. But a late-night knock on the door brings someone Stig never expected to see again, along with a request the Herons are hard-pressed to refuse: a rescue mission of epic proportions. Across the ocean, the southern city-state of Byzantos is plagued by a crew of pirates who’ve kidnapped the son of Empress Justina. Slipping out of Hallasholm under the cover of darkness, the brotherband sets sail to recover the boy from his kidnappers, heading south to the island of Santorillos where a near-impenetrable fortress stands atop a cliff, surrounded by a lagoon—a caldera—formed by the crater of a volcano.

Podkin One-Ear [Longburrow]

In a fantasy world of anthropomorphic rabbits, Podkin and his siblings must go on the run when the villainous Gorm invade their home and enslave their clan. Facing pursuit and treachery at every turn, they must find allies and refuge if they are to survive-and fight to reclaim their world from the Gorm scourge.

In Darkling Wood

When Alice is suddenly bundled off to her estranged grandmother Nell’s house, there’s nothing good about it, except the beautiful Darkling Wood at the end of the garden—but Nell wants to have it cut down. Alice feels at home there, at peace. She even finds a friend, a girl named Flo. But Flo doesn’t go to the local school, and no one in town has heard of her. When Flo shows Alice the surprising secrets of Darkling Wood, Alice starts to wonder: What is real? And can she find out in time to save the wood from destruction?

Prisoner Of Ice And Snow

When thirteen-year-old Valor is sent to jail, she couldn’t be happier. Demidova’s prison for criminal children is exactly where she wants to be. Valor’s twin sister, Sasha, is serving a life sentence for stealing from the royal family, and Valor is going to help her escape . . . from the inside. Never mind that no one has escaped the prison in centuries. Valor has a master plan and resources most people could only dream about. But she didn’t count on having to outsmart both the guards and her fellow prisoners. If Valor’s plan is to succeed, she’ll need to make some unlikely allies. And if the plan fails, she and Sasha could end up with fates worse than prison.

Magic In The City

Brothers Jake and Simon Grubb are not happy they have to leave their home in Canada to move in with their cousin Hannah and her family in England. But things get interesting for the boys when, on the way there, they encounter a retiring magician at a highway rest stop who presents them with three gifts he claims have magical properties: a carpet, a camera and a stopwatch. Unfortunately, the magician doesn’t provide them with any instructions. So when the boys and Hannah find themselves being swept away on a wild adventure fueled by the magic in these curious objects, they have to learn as they go. But who cares when it’s this exciting! Flying over London, traveling through time, meeting the queen — what could possibly top this? Little do they know, there’s something soon to come that will!