The second book in Westerfeld’s masterful series. Sequel to: Leviathan. Continues the story of Austrian Prince Alek who, in an alternate 1914 Europe, eludes the Germans by traveling in the Leviathan to Constantinople, where he faces a whole new kind of genetically-engineered warships.
Science Fiction
Science Fiction genre
The Game
The Game is just the beginning? It’s the year 2154. Lisse and her friends have been deemed unemployable in the eyes of society. Now they must scavenge the disintegrating city for food and shelter, just to make ends meet. But their dismal existence starts to look up when Lisse and her friends are invited to participate in The Game, an experience highly regarded in their society. The Game is a virtual reality experience where they are challenged to survive. But as they spend more time in The Game, the line between reality and fantasy starts to blur. What started as a simple exercise quickly becomes a test of endurance, trust, and their will to live.
Prime Evil
Zane and his animal comrades have foiled Dr. Gristle’s terrible plots twice–the doctor still can’t talk to animals, and he can’t get at the heart of what makes them wild. Zane, however, can talk to them. And what they’re telling him is very disturbing. Zane keeps getting in Dr. Gristle’s way, though–and now he’s being sent as far out of the way as he can get, to a strange ‘camp’ in the middle of nowhere…In order to get home, Zane must figure out a way to stop Gristle’s new plan and make some new friends before he becomes animal feed.
In The Company Of Whispers
Straddling the genres of fiction, memoir, photography and travel,”In the Company of Whispers” looks at the future through the eyes of the past. In the late 1950’s, a young girl moves with her family to Rangoon, Burma. Ninety years later finds her living in the overpopulated Greater East Coast Metropolis, planted firmly in the past inside her small house until her her granddaughter, Zeyya, arrives on her front porch. In 2047, Zeyya has been living like millions of other people in a towering high rise, until her parents are taken by a Quarantine Squad. She retreats to her eccentric ninety-eight-year-old grandmother’s home, the last freestanding house in the Metropolis. But whatever respite she envisions finding there is immediately imperiled by the appearance of the intricately tattooed and possibly delusional Jonah. When Granna invites him into her home, Zeyya is sure that her world will finish unraveling, but despite Zeyya’s resistance, she, Granna, and Jonah become inextricably bound together. Ironically, what binds them is not what is, but what has been. The past intertwines itself into the present as Granna bequeaths her memories of a childhood spent in Burma to Jonah and Zeyya. And in the end, it is both Jonah’s and Granna’s pasts that determine Zeyya’s future.
Camilla D’errico’s Burn
Burn was once human.He also had a family and friends, until a metallic angel of death took everything from him. This mechanical monster, Shoftiel, was one of many living machines made to help humanity that revolted and declared war on their creators. It tore through Burn’s home and wreaked havoc on his city until the buildings collapsed, crashing down upon them.Emerging from the rubble, Burn and Shoftiel discover their once separate bodies have become one — neither human nor machine, but a freak union of both. Internally their minds are caught in a raging battle for control. Just as mankind must struggle against the sentients for survival, Burn must find the strength to overcome Shoftiel’s genocidal programming to retain whatever’s left of his humanity.
Ortega
With a thick finger he slowly traced the path of a stray raindrop that had landed near the corner of his eye and trickled down his cheek. And he thought to himself that it was probably a very good thing that gorillas didn’t know how to cry. Raised in a laboratory, Ortega might seem nearly human to his scientist-caregivers, but to the children at his new school, a talking gorilla is nothing but a freak. Unless he wants to spend the rest of his life locked in a cage, however, Ortega is going to have to change people’s minds. More than a comic-adventure novel, Ortega asks the reader to reflect upon the limits of science, imagine how it feels to be profoundly different from those around you and, most of all, consider what it really means to be human.
Restoring Harmony
The year is 2041. Sixteen-year-old Molly McClure has lived a relatively quiet life on an isolated farming island in Canada, but when her family fears the worst may have happened to her grandparents in the US, Molly must brave the dangerous, chaotic world left after global economic collapse. One of massive oil shortages, rampant crime, and abandoned cities. Molly is relieved to find her grandparents alive in their Portland suburb, but they are financially ruined and practically starving. What should have been a quick trip turns into a full-fledged rescue mission. And when Molly witnesses something the local crime bosses wishes she hadn’t, Molly’s only way home may be to beat them at their own game. Luckily, there’s a handsome stranger who’s willing to help.
Ultimate Game
The story begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring a vast array of war games they’ve never even heard of (and they’ve heard of, and mastered, all of them). But there, amid the stacks of lurid boxes and scenes of cyber-carnage, is the most remarkable game of all, one pressed on them by the store’s elderly proprietor, a clever sample of computer warfare called “The Ultimate Experience.” Contained in a single diskette, without even a label, the unassuming game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically and geologically perfect, and the action seems to put you right inside the screen. The feeling of “reality” is uncanny.But soon the three friends realize that the Game has a will of its own, and that far from being a dream, it has drawn each of them into his own personal nightmare one that they enter and exit without any control. For Charles, it means suddenly finding himself at the head of a doomed French battalion in the darkest days of World War I, forced to choose which men to send to their deaths. Eric, meanwhile, is a resistance fighter in Guernica during the Spanish Civil War, on the very day in 1937 that German bombers reduced the town and its people to ashes. And Andreas, the oldest and most troubled and most vicious of the three, must face up to his own demons, discovering that, far from being terrified of the carnage around him, he revels in it. Little by little, the Game takes over their lives, leaving Eric, Charles, and their loved ones at its mercy while an increasingly violent Andreas plunges ever deeper into its seductive and deadly power. As the final showdown looms on the stage of virtual history, the three boys are inexorably drawn toward a memorable and horrifying conclusion.
The Bonus Of Redonda
Bonus Hamilton is a dreamer whose greatest wish is to become ruler of Redonda, a deserted island near his own island in the West Indies. Through a catastrophe, Bonus does flee to Redonda, but his arrival is not nearly as regal as he had dreamed it would be.
Julian Rodriguez Episode One
Julian Rodriguez is on a mission for the Mothership. He’s been sent to Earth to study human lifeforms and their bizarre habits–from their disgusting diet (orange sticks named carrots, flavorless liquid called water, and the revolting substance known as vegi-dogs) to their repressive treatment of their young (forcing them to carry out menial tasks known as chores, withholding access to the great cultural masterpieces called cartoons). When Julian’s Maternal Unit assigns a hideous task, it’s nearly too much for the hardened space veteran to bear–but he finds his courage at last. * “First in what readers will hope will be a robust series, this hybrid of fiction and graphic novel dusts off a favorite conceit with a slick swipe of edgy visuals and tart commentary….It’s impossible to read this without laughing.” — Publishers Weekly (starred review)