Closer to victory…or closer to death? An army of darkness is on the march: Who won’t escape with their life? The fourth book in the New York Times Bestselling TUNNELS series! At long last reunited with his dad, Will now spends his days exploring the “land of the second sun,” decoding the cryptic glyphs carved into its three mysterious temples–or eyeing the wild animals with renegade girl Elliott. Chester, meanwhile, has finally returned Topsoil, where his homecoming is rapidly becoming a horror show. But an army of darkness is on the march. And the ruthless Rebeccas have once more cheated death. With a corps of cold-blooded Limiters at their command, they’re determined to hunt Will to the bitter innards of the earth. This time, who WON’T escape with their life?
Science Fiction
Science Fiction genre
Remembering Green
In 2200, Rain, a young princess of the River People, and her lion cub Saa are kidnapped in an attempt to gain the River Peoples’ secret of harvesting the rain and to force Rain’s participation in a terrible ceremony.
Fever Crumb
Fever Crumb is a girl who has been adopted and raised by Dr. Crumb, a member of the Order of Engineers, where she serves as apprentice. Soon though, she must say good-bye to Dr. Crumb–nearly the only person she’s ever known–to assist archeologist Kit Solent on a top-secret project. As her work begins, Fever is plagued by memories that are not her own, and Kit seems to have a particular interest in finding out what they are. Fever has also been singled out by city dwellers, who declare that she is part Scriven. The Scriveners, not human, ruled the city some years ago but were hunted down and killed in a victorious uprising by the people. If there are any remaining Scriven, they are too be eliminated. All Fever knows is what she’s been told: that she is an orphan. Is Fever a Scriven? Whose memories does she hold? Haunting, arresting, and astonishingly original, Fever Crumb will delight and surprise readers at every fast-paced, breathless turn.
Monsters of Men
As a world-ending war surges to life around them, Todd and Viola face monstrous decisions, questioning all they have ever known as they try to step back from the darkness and find the best way to achieve peace.
The Game
The Game is just the beginning? It’s the year 2154. Lisse and her friends have been deemed unemployable in the eyes of society. Now they must scavenge the disintegrating city for food and shelter, just to make ends meet. But their dismal existence starts to look up when Lisse and her friends are invited to participate in The Game, an experience highly regarded in their society. The Game is a virtual reality experience where they are challenged to survive. But as they spend more time in The Game, the line between reality and fantasy starts to blur. What started as a simple exercise quickly becomes a test of endurance, trust, and their will to live.
Behemoth
The second book in Westerfeld’s masterful series. Sequel to: Leviathan. Continues the story of Austrian Prince Alek who, in an alternate 1914 Europe, eludes the Germans by traveling in the Leviathan to Constantinople, where he faces a whole new kind of genetically-engineered warships.
Prime Evil
Zane and his animal comrades have foiled Dr. Gristle’s terrible plots twice–the doctor still can’t talk to animals, and he can’t get at the heart of what makes them wild. Zane, however, can talk to them. And what they’re telling him is very disturbing. Zane keeps getting in Dr. Gristle’s way, though–and now he’s being sent as far out of the way as he can get, to a strange ‘camp’ in the middle of nowhere…In order to get home, Zane must figure out a way to stop Gristle’s new plan and make some new friends before he becomes animal feed.
In The Company Of Whispers
Straddling the genres of fiction, memoir, photography and travel,”In the Company of Whispers” looks at the future through the eyes of the past. In the late 1950’s, a young girl moves with her family to Rangoon, Burma. Ninety years later finds her living in the overpopulated Greater East Coast Metropolis, planted firmly in the past inside her small house until her her granddaughter, Zeyya, arrives on her front porch. In 2047, Zeyya has been living like millions of other people in a towering high rise, until her parents are taken by a Quarantine Squad. She retreats to her eccentric ninety-eight-year-old grandmother’s home, the last freestanding house in the Metropolis. But whatever respite she envisions finding there is immediately imperiled by the appearance of the intricately tattooed and possibly delusional Jonah. When Granna invites him into her home, Zeyya is sure that her world will finish unraveling, but despite Zeyya’s resistance, she, Granna, and Jonah become inextricably bound together. Ironically, what binds them is not what is, but what has been. The past intertwines itself into the present as Granna bequeaths her memories of a childhood spent in Burma to Jonah and Zeyya. And in the end, it is both Jonah’s and Granna’s pasts that determine Zeyya’s future.
Camilla D’errico’s Burn
Burn was once human.He also had a family and friends, until a metallic angel of death took everything from him. This mechanical monster, Shoftiel, was one of many living machines made to help humanity that revolted and declared war on their creators. It tore through Burn’s home and wreaked havoc on his city until the buildings collapsed, crashing down upon them.Emerging from the rubble, Burn and Shoftiel discover their once separate bodies have become one — neither human nor machine, but a freak union of both. Internally their minds are caught in a raging battle for control. Just as mankind must struggle against the sentients for survival, Burn must find the strength to overcome Shoftiel’s genocidal programming to retain whatever’s left of his humanity.
Ortega
With a thick finger he slowly traced the path of a stray raindrop that had landed near the corner of his eye and trickled down his cheek. And he thought to himself that it was probably a very good thing that gorillas didn’t know how to cry. Raised in a laboratory, Ortega might seem nearly human to his scientist-caregivers, but to the children at his new school, a talking gorilla is nothing but a freak. Unless he wants to spend the rest of his life locked in a cage, however, Ortega is going to have to change people’s minds. More than a comic-adventure novel, Ortega asks the reader to reflect upon the limits of science, imagine how it feels to be profoundly different from those around you and, most of all, consider what it really means to be human.