Three Pickled Herrings

Nine-year-old Emily Vole and her friends at Wings & Co. Fairy Detective Agency have their hands full with the sudden and mysterious death of local landowner Sir Walter Cross, devastating losses suffered by tailor Mr. Rollo, and the ruin of Pan Smith’s wedding preparations the night before her big day.

The Eye Of Zoltar

Although she’s an orphan in indentured servitude, sixteen-year-old Jennifer Strange is pretty good at her job of managing the unpredictable crew at Kazam Mystical Arts Management. She already solved the Dragon Problem, avoided mass destruction by Quarkbeast, and helped save magic in the Ununited Kingdoms. Yet even Jennifer may be defeated when the long-absent Mighty Shandar makes an astonishing appearance and commands her to find the Eye of Zoltar—proclaiming that if she fails, he will eliminate the only two dragons left on earth.

The Falconer

Edinburgh, 1844. Beautiful Aileana Kameron only looks the part of an aristocratic young lady. In fact, she’s spent the year since her mother died developing her ability to sense the presence of Sithichean, a faery race bent on slaughtering humans. She has a secret mission: to destroy the faery who murdered her mother. But when she learns she’s a Falconer, the last in a line of female warriors and the sole hope of preventing a powerful faery population from massacring all of humanity, her quest for revenge gets a whole lot more complicated.

Winterfrost

An ordinary Danish Christmas turns extraordinary when a family overlooks an important folkloric tradition. Christmas has come, and with it a sparkling white winterfrost over the countryside. But twelve-year-old Bettina’s parents have been called away unexpectedly, leaving her in charge of the house, the farm, and baby Pia. In all the confusion, Bettina’s family neglects to set out the traditional bowl of Christmas rice pudding for the tiny nisse who are rumored to look after the family and their livestock. No one besides her grandfather ever believed the nisse were real, so what harm could there be in forgetting this silly custom? But when baby Pia disappears during a nap, the magic of the nisse makes itself known. To find her sister and set things right, Bettina must venture into the miniature world of these usually helpful, but sometimes mischievous folk. A delightful winter adventure for lovers of the legendary and miraculous.

Frostborn

Destined to take over his family farm in Norrøngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.

Circle Of Stones

The mysterious Circus–a circular street of thirty houses–in Bath, England, provides the hub for three intertwining stories about a contemporary girl with a terrible past, an eighteenth-century architect obsessed with druids, and a prehistoric king who learns to fly.

Whisper The Dead

In 1814 London, Gretchen must put aside annoyance at the constant buzzing caused by being a Whisperer, concern about her twin brother, her growing feelings for a member of the Order of Iron Nail, and the boredom of being a debutante when a new menace threatens Mayfair.

The Whispering Skull

In the six months since Anthony, Lucy, and George survived a night in the most haunted house in England, Lockwood & Co. hasn’t made much progress. Quill Kipps and his team of Fittes agents keep swooping in on Lockwood’s investigations. Finally, in a fit of anger, Anthony challenges his rival to a contest: the next time the two agencies compete on a job, the losing side will have to admit defeat in the Times newspaper.

Hammer Of Witches

Baltasar Infante, a bookmaker’s apprentice living in 1492 Spain, can weasel out of any problem with a good story. But when he awakes one night to find a monster straight out of the stories peering at him through his window, he’s in trouble that even he can’t talk his way out of. Soon Baltasar is captured by a mysterious arm of the Spanish Inquisition, the Malleus Maleficarum, that demands he reveal the whereabouts of Amir al-Katib, a legendary Moorish sorcerer who can bring myths and the creatures within them to life. Baltasar doesn’t know where the man is or that he himself has the power to summon genies and golems. Baltasar must escape, find al-Katib, and defeat a dreadful power that may destroy the world. As Baltasar’s journey takes him into uncharted lands on Columbus’s voyage westward, he learns that stories are more powerful than he once believed them to be–and much more dangerous.