Tetris: The Games People Play

It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

The Adventurer’s Guide To Successful Escapes

Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin’s Institute for Perpetually Wicked and Hideously Unattractive Children.

The Boy In The Striped Pajamas

Berlin, 1942: When Bruno returns home from school one day, he discovers that his belongings are being packed in crates. His father has received a promotion and the family must move to a new house far, far away, where there is no one to play with and nothing to do. A tall fence stretches as far as the eye can see and cuts him off from the strange people in the distance.

The Great Aaa-Ooo!

On his way home through the woods, Mouse hears a loud AAA-OOO! He thinks it’s Owl, and Owl thinks it’s Mouse. Bear grumbles, “Which one of you made that awful AAA-OOO?” Then Moose, Duck, and other animals hear it, too, and they’re all afraid. Could it be a monster making that terrible noise?

The Head Of The Saint

Having arrived in Candeia, Brazil, starving and footsore, after walking sixteen days to fulfill his dying mother’s last wishes, young Samuel takes up residence in an enormous, broken statue of Saint Anthony and finds that he can hear the prayers of the townspeople, despite his lack of faith.

Featured in WOW Review Volume IX, Issue 3.