
Presents a photo essay about boys and girls who live and work on their families’ cattle ranches, taking part in many activities including calving, branding, and rounding up the herd.
See the review at WOW Review, Volume 4, Issue 1
Presents a photo essay about boys and girls who live and work on their families’ cattle ranches, taking part in many activities including calving, branding, and rounding up the herd.
See the review at WOW Review, Volume 4, Issue 1
Having traveled with her family to see a newly born white buffalo and give her gifts, Sarah Bearpaw experiences a magic moment with the special calf. Includes a legend of the white buffalo and instructions for making a dreamcatcher.
See the review at WOW Review, Volume 4, Issue 1
In 1941, fifteen-year-old Lina, her mother, and brother are pulled from their Lithuanian home by Soviet guards and sent to Siberia. Her father is sentenced to death in a prison camp while she fights for her life, vowing to honor her family in a labor camp.
See the review at WOW Review, Volume 4, Issue 2
A brief fictional recounting of legendary epidemics that struck the American Southwest–the smallpox epidemics of the eighteenth and nineteenth centuries and the influenza epidemic during World War I–which ravaged many rural communities throughout the West. Includes author’s notes about the characters.
When Manny moves on to Raleigh Middle School, he’s relieved that he’ll be with his other Latino friends from elementary school. Hanging out with his vatos is great; but before Manny knows it, kids are calling the clique the Emperors and saying that they are a gang. Gradually Alex, whose older brother is in prison, starts calling the shots; and the pressure is on Manny ”first to shave his head and eventually to get drugs for the vatos. Close calls with the authorities become more and more frequent, and Manny can see where it’s all headed. Does he have the guts to turn his back on his oldest friends so he can keep clean? This riveting novel about peer pressure and core values highlights a hot-button topic.
In 1899, eleven-year-old Teodora goes with her scientist parents from Naples to Venice, Italy, which is falling victim to a series of violent natural disasters, and once there she is drawn into a web of mysterious adventures involving mermaids, an ancient prophecy, and the possible destruction of the city itself.
Everyone in the virtual universe of Edda is made of pixels — except Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda’s ruler, her guardian, Lord Scanthax. When Scanthax decides he wants to invade another virtual world, Erik/Cindella from Epic and Ghost from Saga become part of the story-and soon the virtual universes are alive with fighting, alight with bombs, and brought together by three teenagers who want peace and understanding.
For centuries, Blackhope Tower has been shrouded in intrigue, centering on a labyrinth and painting in the Mariner’s Chamber. When fourteen-year-old Sunni Forrest visits the tower and sees her stepbrother, Dean, disappear, seemingly into the painting itself, she must find him and risk being drawn into the heart of the Blackhope enigma.
Britain, 480 AD. Saxon barbarians are invading, pushing the civilized British out of their own island. Morgan is the daughter of the governor of Cornwall. But when her father is murdered and her mother taken as the Uther Pendragon’s new wife, she has to flee to Ireland to avoid being murdered herself. But Ireland is no refuge. She’s captured in a slave raid and sold to a village witch. As Morgan comes of age, she discovers her own magical powers. She falls in love with a young Irish chieftain, and makes him powerful. But will her drive for revenge destroy her one chance for love and happiness?