Caddie Woodlawn

Caddie Woodlawn is a real adventurer. She’d rather hunt than sew and plow than bake and tries to beat her brother’s dares every chance she gets. Caddie is friends with Indians, who scare most of the neighbors — neighbors who, like her mother and sisters, don’t understand her at all.

Caddie is brave, and her story is special because it’s based on the life and memories of Carol Ryrie Brink’s grandmother, the real Caddie Woodlawn. Her spirit and sense of fun have made this book a classic that readers have taken to their hearts for more than seventy years.

Shiloh

When he finds a lost beagle in the hills behind his West Virginia home, Marty tries to hide it from his family and the dog’s real owner, a mean-spirited man known to shoot deer out of season and to mistreat his dogs.
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Ultimate Game

The story begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring a vast array of war games they’ve never even heard of (and they’ve heard of, and mastered, all of them). But there, amid the stacks of lurid boxes and scenes of cyber-carnage, is the most remarkable game of all, one pressed on them by the store’s elderly proprietor, a clever sample of computer warfare called “The Ultimate Experience.” Contained in a single diskette, without even a label, the unassuming game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically and geologically perfect, and the action seems to put you right inside the screen. The feeling of “reality” is uncanny.But soon the three friends realize that the Game has a will of its own, and that far from being a dream, it has drawn each of them into his own personal nightmare one that they enter and exit without any control. For Charles, it means suddenly finding himself at the head of a doomed French battalion in the darkest days of World War I, forced to choose which men to send to their deaths. Eric, meanwhile, is a resistance fighter in Guernica during the Spanish Civil War, on the very day in 1937 that German bombers reduced the town and its people to ashes. And Andreas, the oldest and most troubled and most vicious of the three, must face up to his own demons, discovering that, far from being terrified of the carnage around him, he revels in it. Little by little, the Game takes over their lives, leaving Eric, Charles, and their loved ones at its mercy while an increasingly violent Andreas plunges ever deeper into its seductive and deadly power. As the final showdown looms on the stage of virtual history, the three boys are inexorably drawn toward a memorable and horrifying conclusion.

Call It Courage

Mafatu has been afraid of the sea for as long as he can remember. Though his father is the Great Chief of Hikueru – an island whose seafaring people worship courage – Mafatu feels like an outsider. All his life he has been teased, taunted, and even blamed for storms on the sea.

Then at age fifteen, no longer willing to put up with the ridicule and jibes, Mafatu decides to take his fate into his own hands. With his dog, Uri, as his companion, Mafatu paddles out to sea, ready to face his fears. What he learns on his lonesome adventure will change him forever and make him a hero in the eyes of his people.

Strawberry Girl 60th Anniversary Edition (Trophy Newbery)

 

The land was theirs, but so were its hardships

 

Strawberries — big, ripe, and juicy. Ten-year-old Birdie Boyer can hardly wait to start picking them. But her family has just moved to the Florida backwoods, and they haven’t even begun their planting. “Don’t count your biddies ‘fore they’re hatched, gal young un!” her father tells her.

Making the new farm prosper is not easy. There is heat to suffer through, and droughts, and cold snaps. And, perhaps most worrisome of all for the Boyers, there are rowdy neighbors, just itching to start a feud.

Roll of Thunder, Hear My Cry

In Mississippi during the Great Depression of the 1930s, the Logans are one of the few Black families who own their own land. Nine-year-old Cassie Logan doesn’t understand why her parents attach so much importance to this, any more than she understands the Night Riders–white men who terrorize her people.

The Cat Who Went To Heaven

In ancient Japan, a struggling artist is angered when his housekeeper brings home a tiny white cat he can barely afford to feed. But when the village’s head priest commissions a painting of the Buddha for a healthy sum, the artist softens toward the animal he believes has brought him luck.

According to legend, the proud and haughty cat was denied the Buddha’s blessing for refusing to accept his teachings and pay him homage. So when the artist, moved by compassion for his pet, includes the cat in his painting, the priest rejects the work and decrees that it must be destroyed. It seems the artist’s life is ruined as well — until he is rewarded for his act of love by a Buddhist miracle.

This timeless fable has been a classic since its first publication in 1930, and this beautifully reillustrated edition brings the magic and wonder of the tale to a new generation of readers.

A Book Of Coupons

The last thing the class expects when they go back to school is for their new teacher to be old! And then he gives them a goofy present-a book of coupons: one coupon for skipping school for a day; one coupon for not listening in class; one coupon for singing at the top of your lungs whenever you like. The list goes on! What is this wrinkly old teacher trying to do, get everyone in trouble? Susie Morgenstern follows up her award-winning book Secret Letters from 0-10 with a thoughtful, funny, and very original book that once again shows children that life is for the living.

Maniac Magee

When Jeffrey Lionel Magee, a twelve-year-old kid, wanders into Two Mills, Pennsylvania, a legend is in the making. Before too long, the stories begin to circulate about how fast and how far he can run, about how he knocks the world’s first ever “frogball” for an inside-the-park-home run bunt, and more stories that earn him the nickname “Maniac”.