Smoky Night

When the Los Angeles riots break out in the streets of their neighborhood, a young boy and his mother learn the values of getting along with others no matter what their background or nationality.

Maniac Magee

When Jeffrey Lionel Magee, a twelve-year-old kid, wanders into Two Mills, Pennsylvania, a legend is in the making. Before too long, the stories begin to circulate about how fast and how far he can run, about how he knocks the world’s first ever “frogball” for an inside-the-park-home run bunt, and more stories that earn him the nickname “Maniac”.

Henrietta And The Golden Eggs

Henrietta has big dreams for a little chicken: learning to sing, to swim, to fly, and, most important of all, to lay golden eggs. Even when her three thousand, three hundred thirty-three fellow inmates in the old henhouse laugh at her ambitions, Henrietta holds fast, practicing day and night. Whether Henrietta achieves her dreams is debatable, but through her persistence and her resolute belief in herself, she does manage to change the lives of everyone in the henhouse for the better.

Ultimate Game

The story begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring a vast array of war games they’ve never even heard of (and they’ve heard of, and mastered, all of them). But there, amid the stacks of lurid boxes and scenes of cyber-carnage, is the most remarkable game of all, one pressed on them by the store’s elderly proprietor, a clever sample of computer warfare called “The Ultimate Experience.” Contained in a single diskette, without even a label, the unassuming game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically and geologically perfect, and the action seems to put you right inside the screen. The feeling of “reality” is uncanny.But soon the three friends realize that the Game has a will of its own, and that far from being a dream, it has drawn each of them into his own personal nightmare one that they enter and exit without any control. For Charles, it means suddenly finding himself at the head of a doomed French battalion in the darkest days of World War I, forced to choose which men to send to their deaths. Eric, meanwhile, is a resistance fighter in Guernica during the Spanish Civil War, on the very day in 1937 that German bombers reduced the town and its people to ashes. And Andreas, the oldest and most troubled and most vicious of the three, must face up to his own demons, discovering that, far from being terrified of the carnage around him, he revels in it. Little by little, the Game takes over their lives, leaving Eric, Charles, and their loved ones at its mercy while an increasingly violent Andreas plunges ever deeper into its seductive and deadly power. As the final showdown looms on the stage of virtual history, the three boys are inexorably drawn toward a memorable and horrifying conclusion.

The Bonus Of Redonda

Bonus Hamilton is a dreamer whose greatest wish is to become ruler of Redonda, a deserted island near his own island in the West Indies. Through a catastrophe, Bonus does flee to Redonda, but his arrival is not nearly as regal as he had dreamed it would be.

A Book Of Coupons

The last thing the class expects when they go back to school is for their new teacher to be old! And then he gives them a goofy present-a book of coupons: one coupon for skipping school for a day; one coupon for not listening in class; one coupon for singing at the top of your lungs whenever you like. The list goes on! What is this wrinkly old teacher trying to do, get everyone in trouble? Susie Morgenstern follows up her award-winning book Secret Letters from 0-10 with a thoughtful, funny, and very original book that once again shows children that life is for the living.